How to win
(in one paragraph)
Halfus is harder to explain than he is to kill. Select a drake killing order, kill the drakes, beat the enrage timer, …, profit!
Each week, you will have a different set of 3 drakes to deal with (inactive drakes have a stun-animation over their head). Each drake gives Halfus an ability, and when released, will apply a unique debuff to Halfus before attacking you. You have choose which order to release the drakes in.
|Slate Dragon||Halfus stacks a healing debuff on his target.||Periodically stuns halfus.||Low release priority. Switch tanks at 6-8 stacks.|
|Nether Scion||Doubles Halfus’s attack speed.||Greatly reduces Halfus’s damage output.||High release priority, especially when combined with Slate Dragon.|
|Time Warden||Proto-behemoth shoots fireballs at raid members.||Fireballs slow down, become dodge-able.||Medium release priority – raid damage is heal-able.|
|Storm Rider||Halfus casts Shadow Nova.||Doubles the cast time of Shadow Nova.||High release priority. Shadow Nova must be interrupted.|
|Emerald Whelps||Proto-behemoth breathes on the raid.||Decreases breath damage.||Medium release priority – raid damage is heal-able.|
Releasing each drake also causes Halfus to take more damage. Since the fight has a tight enrage timer, you will always want to release all three drakes. The fight proceeds like this:
- Engage Halfus. Immediately release your first drake. Burn it down ASAP.
- Release and burn the second drake.
- Release and tank the third drake. DPS focuses on Halfus now.
- Below 50% health, Halfus periodically chain-stuns the raid. If Shadow Nova is in play, someone must always break the last stun and interrupt it.
Continue reading for more specifics…
Some groups like to release two drakes at once. It’s not necessary, but it does help if you’re having enrage timer issues. Our first kill was done with one drake at a time.
If you do want to double up, know that drakes hit significantly harder than Halfus. Tanking two drakes at once is dicey in relevant gear. Tanking Halfus + one drake is easy - doubly so if you’ve released Nether Scion - unless you have the stacking healing debuff. In 25 man, using a 3rd tank is also viable.
Do not kill the third drake – it gains you nothing, and it’s wasted DPS time on Halfus.
Sometimes your kill order will have you running all the way across the room. Have a raid member release the next drake earlier than you otherwise would, and tricks/MD it over to you. Your goal is to waste as little time as possible between drakes, preferably none at all.
The raid damage from the proto behemoth is heal-able, but you don’t want to have to heal through it for too long.
Slate Dragon’s stun is helpful, but not critical. He should usually be released last.