Archive for the 'Raid Leading' Category

06
Nov
11

What’s the difference between a good tank and an exceptional one?

Business Time recently went through a lull where it felt like our team was not pulling in the same direction.  It was as if the team was no longer striving to achieve the same objective.  There was laissez faire, an obnoxious aura of accepting less than our best.  The officers met and we decided to meet with everyone one on one and do a review of their performance with notes on where we’d like to see some improvement, whether it be attitude or performance.  The results were good, there was noticeable improvements in the whole team’s performance.

The reason why I bring this up is because as the Tanking Officer, I was asked to review the performance of our little team of three.  So before I could do these reviews, I had to figure out for myself what is our goal.  What do we, as tanks, need to achieve?

We need to aim to be exceptional.

Alright, exceptional is all well and good, but what does that even mean?

I’ve been fortunate to tank with excellent tanks in the past.  Noodlestein and Idkittens were tanks who could turn a complete mess of an attempt and somehow pull a victory even if 7 out of 10 players lay on the ground at the end.  I remember an example of Id’s quick thinking on our first Halfus heroic kill when we had lost all the healers in the last few percents and he activated Slate (not part of the plan) who stunned Halfus just long enough for us to pull a kill.

Those two guys, I would always assign them the toughest jobs because I knew they’d learn it faster than anyone else.  These examples and many others are to me what denotes an exceptional tank.  I often refer to players like these as people who make their class sing.  It’s sheer beauty to behold.  This should be any tank’s goal: To be the one that is always asked to do the toughest jobs.

A good tank will generate solid threat.  He/She will know the fights, know how and when to move the bosses and where to position them.  They will use their cooldowns and communicate well with their teammates.

Where an exceptional tank shines is in the small details that while sometimes not necessary will make the fights smoother and sometimes will change the tide of a battle.  They will be lightning quick on picking up those adds on Rhyolith.  Their dps will be high, contributing favourably to the teams goal of beating an enrage timer.  When not being the active tank, they will switch to berserker stance, drop righteous fury, switch to cat or frost/unholy to help with the new tank gain aggro while still hitting as hard as they can.  As a warrior, you can also intervene the tank you’re taunting off of to lower their threat, maximize their dps and mitigate some damage.  They will be able to kite a boss around a room so fast as to make the healers swear.

The list could go on.  For us, we made ourselves a list of things we wanted to improve.  For one, it was to practice his kiting and his movement as a whole.  He needed to learn not to back up or turn his back to a boss to kite him.  Turn 90 degrees and strafe.  Then go and learn to strafe and change direction while remaining in control at all times.

We all have things to work on.  Even great tanks have things they can improve and I think that is one big thing that separates the greats from the good.  They keep working at it.

As for me, you’ll excuse me but I need to go and tank some pugs.  Is there any better environment where chaos can break any time a hunter misfires?  Raiding feels very controlled in comparison, until it’s not.  And this is when, I hope, that this practice will help.  And maybe, one day, I’ll be closer to being considered an exceptional tank.

18
Sep
11

Recently in a podcast near you

Summer has come and gone.  This summer was filled with crazy times at work and with a fair amount of raiding to keep the Raid Leader in me sane.  I have continued waging wars on Twitter against the paladins and the Horde in general with belves in particular.  I encourage everyone to find belf pallies and make them your nemesis.  It is quite amusing to remind them that they need a giant yellow ally to be able to tank properly when we do it on our own.

Apart from these wonderful and entertaining distractions, I’ve also been the honoured guest of the Double O podcast twice in the past couple of months.

The first podcast’s topic was Guild Leadership.  The other guest was my own fearless leader, Vidyala from Manalicious.

The second one was also about one of my favorite topics: Tanking.  Ophelie and Oestrus organized a round table with a tank from every class.

I had a lot of fun participating and I hope that you’ll be able to find some useful information other than the fact that I have a horrible accent.

13
Jan
11

Halfus Wyrmbreaker

How to win

(in one paragraph)

Halfus is harder to explain than he is to kill.  Select a drake killing order, kill the drakes, beat the enrage timer, …, profit!

Basic Instructions

Each week, you will have a different set of 3 drakes to deal with (inactive drakes have a stun-animation over their head). Each drake gives Halfus an ability, and when released, will apply a unique debuff to Halfus before attacking you.  You have choose which order to release the drakes in.

Buff/Ability Debuff Notes
Slate Dragon Halfus stacks a healing debuff on his target. Periodically stuns halfus. Low release priority. Switch tanks at 6-8 stacks.
Nether Scion Doubles Halfus’s attack speed. Greatly reduces Halfus’s damage output. High release priority, especially when combined with Slate Dragon.
Time Warden Proto-behemoth shoots fireballs at raid members. Fireballs slow down, become dodge-able. Medium release priority – raid damage is heal-able.
Storm Rider Halfus casts Shadow Nova. Doubles the cast time of Shadow Nova. High release priority.  Shadow Nova must be interrupted.
Emerald Whelps Proto-behemoth breathes on the raid. Decreases breath damage. Medium release priority – raid damage is heal-able.

Releasing each drake also causes Halfus to take more damage.  Since the fight has a tight enrage timer, you will always want to release all three drakes.  The fight proceeds like this:

  • Engage Halfus.  Immediately release your first drake.  Burn it down ASAP.
  • Release and burn the second drake.
  • Release and tank the third drake.  DPS focuses on Halfus now.
  • Below 50% health, Halfus periodically chain-stuns the raid. If Shadow Nova is in play, someone must always break the last stun and interrupt it.

Continue reading for more specifics…

Continue reading ‘Halfus Wyrmbreaker’

07
Jan
11

Magmaw

How to win 

(in one paragraph)

Add management is the hardest part of this fight – master that and you win.

Basic Instructions

Phase 1

  • Dodge flame pillars. If you stack all but one player up with the melee dps, that player can control flame pillar placement.
  • Snare, kite, and optionally kill the groups of worms. AOE snares are your friend.
  • Run out of half-the-room fire breaths.  If stacking on the melee, return to your original position once the breath is over.

Transition

  • Magmaw will chew on the tank – heal through it.
  • Two (25 man: 3) melee dps should ‘board’ his head (it’s a vehicle) as soon as possible and throw chains (the vehicle’s only ability) at the spike on the ground in front of him. Do this until you are kicked out of the vehicle and enter phase 2.

Phase 2

  • Dps Magmaw’s head as fast as possible.  Save all cooldowns, including Heroism, for this phase.
  • Switch tanks when he returns to phase 1 – the chew-toy will have an armor debuff.

Continue reading for more specifics…

Continue reading ‘Magmaw’

07
Jan
11

Omnotron Defense System

First, thanks to all those that encouraged me to write cheat sheets for the raid encounters. Hopefully these will be as useful, if somewhat less concise.

Voss and I firmly believe that no encounter should be talked about for more than 10 minutes at a time, ever. Talk briefly, try it, learn, repeat.  With the raid boss posts, I hope to give you enough information to get through the first ‘talk briefly.’

Also, as before, if you have suggestions, leave comments! Occasionally I run heroics as DPS just to see what other tanks are doing. I’m just as eager to see what other guilds are doing.

How to win 

(in one paragraph)

This fight consists of 4 constructs, which rotate out such that you’re fighting 2 at any given time. On their own, each one is simple. You win by learning how to avoid or mitigate their individual abilities while adapting to different pairings.

Basic Instructions

  • Only two constructs will be up at any given time. DPS must switch to new targets when they spawn (except when Arcanotron is active).
  • Toxitron – Kill adds without letting them reach raid members. Don’t stand in poison clouds, but do position the active DPS target in them.
  • Arcanotron – Interrupt his nuke. Pull him out of blue puddles. DPS/healers should stand in blue puddles. Spell steal/purge his 50% shield, and leave interrupters on him.
  • Electron – Players with the lightning debuff should not stand near anyone. Spread out to mitigate chain lightning.
  • Magmatron – Heal through raid damage. Run out of the Big Red Line. If you are the Big Red Line’s target, help out by pointing it somewhere convenient.

Continue reading for more specifics…

Continue reading ‘Omnotron Defense System’

04
Jan
11

Expectations – A raid killer

Raid leading is like a lot like Project Management.  What is a project?

A project has:

  • A start (We start at 6pm)
  • An end (We end at 9pm)
  • A specified scope (What is going to be accomplished, the goal)
  • A plan (The order and actions that need to be done to accomplish the goal and who is in charge of doing them)
  • Resources (your great group of DPSers, Outstanding Tanks and Miraculous Healers)
  • Communication (Call this in vent, healers using addons to see when someone needs special attention, etc.)
  • Constraints (We need 2 tanks and three healers for this fight, this one cannot have more than 2 melee dps)
  • Assumptions/Expectations
  • Lessons Learned (A review of the project’s results with an emphasis on what was done well and what can we do better.  I’ll go more into details about this in another post.)

This is a very high level view of a project and as you can see, there’s a lot of similarities with projects done within a business.  Each of these parts is essential to a good project but the one that kills projects more often than not is Assumptions/Expectations.

Going into a project or a raid, every member of your team will have assumptions and so will you as the raid leader.  When those assumptions are not written out clearly for everyone to understand, you will find that your assumptions and those of your team members can vary wildly.

You may assume that when you send out an invitation to your team for a raid on Wednesday at 6pm and say “Be ready”, that it covers it all.  “Being ready” is very vague.  To ensure a fast paced and enjoyable raid, try to be as clear as you can and ask for feedback or questions so you can dissipate as many assumptions as possible prior to the actual raid.

Here is a quick checklist that we use at BT:

  • Be on time – It’s a question of respect towards your teammates.  If you are not there 5 minutes before first pull, you will be replaced.  If you are going to be late, please let us know on the board ahead of raid time.
  • Have enough flasks, food and consumables for the whole 3 hours of raiding.
  • Have every piece of gear properly gemmed and enchanted.
  • Review the strategies of the raid’s planned fights.

To help your members, give them the information they need to “Be Ready”.

Tonight, we’ll focus on Ominitron and then Magmaw.  Zierlyn, you will be using your offspec and help heal this one.  Idkittens, you’ll be kiting the adds on Magmaw, etc.

There are other assumptions that should be communicated to your team whether it’s in your raiding FAQ or in your invites.

  • Don’t AFK outside of the planned hourly break.  If it’s needed, then tell your raid leader.
  • Have vent configured and working.
  • Have your PC in working order (I remember one of our members’ whose laptop had to be shutdown after overheating so much it melted a counter top).
  • Make sure that you are free of other obligations during raid time.  By signing up, you’re committing to these three hours with your team.
  • When the raid leader calls a wipe, stop healing, die quickly and then regroup as fast as possible for another attempt.

I know seeing lists like these may worry some people and make them think “It’s a game, relax.”  I agree, it’s a fun game and we’re playing it with other people.  These 9/24 other people have made the commitment to do all of these things and have a good time together.  By being late, stealth afking, showing up without the proper gear and needing to port back, you’re showing a lack of respect to them.  Your time is not more important than your teammates’.

As a raid leader, you need to make sure your people have clear expectations of what’s expected out of them and what they can expect out of you and the other raiders.  This is one small thing that will lead to smoother, more enjoyable and thus more successful raids.




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